Post by NickidGM on Apr 28, 2008 14:04:57 GMT 1
Dark Wisard
How to raise a Dark Wisard:
Strength
- Improves you're staffs melee damage ----> Dmg (rate)
(a waste to upgrade for that reason)
- Is needed to wear items.
(Only add strength to wear your set!)
Agility
- Improves you're defence wich means monsters/players do less damage to you ----> Defence (rate)
- Will make you attack faster ---> Attack speed
- Is needed to wear items.
Vitality
Give's you more health points ---> HP
(never upgrade this if you have less resets!)
Energy
- Improves you're spell damage how much damage you deal to monsters and players with spells ---> WizardryDmg
(wich is very important for a wizard)
- Gives you more mana.
- Is needed to learn new spells.
Example:
I am going to Raise a Dark Wizard to level 400 with a legendary set +7.
Set requirements:
Legendary Helm +7
Requires: 83 Strength
Legendary Armor +7
Requires: 112 Strength
Legendary Pants+7
Requires: 108 Strength
Legendary Boots +7
Requires: 80 Strength
Legendary Cloves +7
Requires: 59 Strength
Legendary Staff +7
Requires: 140 Strength
Legendary Shield +7
Requires: 206 Strength and 71 Agility
Instructions:
To wear the full set we need 206 strength for all items and 71 agility for the shield.
If we do this we have a nice set but it will be hard to kill monsters because we have low damage and no spells.
So at start we have to wear a set with low level requirements:
For example pad set+7 wit a Angelic staff we will need 47 strength for te set and 78 strenght for the staff
The first thing we do is add al our points to strenght until we have 78 of it then we can wear the set.
Now we need some damage and new spells so we only add points in energy untill we learned Evil Spirits Spell!
when we got this spell we upgrade strength and agility for the legendary set to 206 and 71.
Now we only add points in energy to level 400.
(if you die fast add some points to agility too but don't go higher then 500 before your first reset)
after 1 reset its smart to add all your points in energy.
good luck these are the basics of raising a Wizard
Guide by: NickidGM
How to raise a Dark Wisard:
Strength
- Improves you're staffs melee damage ----> Dmg (rate)
(a waste to upgrade for that reason)
- Is needed to wear items.
(Only add strength to wear your set!)
Agility
- Improves you're defence wich means monsters/players do less damage to you ----> Defence (rate)
- Will make you attack faster ---> Attack speed
- Is needed to wear items.
Vitality
Give's you more health points ---> HP
(never upgrade this if you have less resets!)
Energy
- Improves you're spell damage how much damage you deal to monsters and players with spells ---> WizardryDmg
(wich is very important for a wizard)
- Gives you more mana.
- Is needed to learn new spells.
Example:
I am going to Raise a Dark Wizard to level 400 with a legendary set +7.
Set requirements:
Legendary Helm +7
Requires: 83 Strength
Legendary Armor +7
Requires: 112 Strength
Legendary Pants+7
Requires: 108 Strength
Legendary Boots +7
Requires: 80 Strength
Legendary Cloves +7
Requires: 59 Strength
Legendary Staff +7
Requires: 140 Strength
Legendary Shield +7
Requires: 206 Strength and 71 Agility
Instructions:
To wear the full set we need 206 strength for all items and 71 agility for the shield.
If we do this we have a nice set but it will be hard to kill monsters because we have low damage and no spells.
So at start we have to wear a set with low level requirements:
For example pad set+7 wit a Angelic staff we will need 47 strength for te set and 78 strenght for the staff
The first thing we do is add al our points to strenght until we have 78 of it then we can wear the set.
Now we need some damage and new spells so we only add points in energy untill we learned Evil Spirits Spell!
when we got this spell we upgrade strength and agility for the legendary set to 206 and 71.
Now we only add points in energy to level 400.
(if you die fast add some points to agility too but don't go higher then 500 before your first reset)
after 1 reset its smart to add all your points in energy.
good luck these are the basics of raising a Wizard
Guide by: NickidGM